Le patch 1.1.1 est sur le serveur public de test

le 21 janvier 2012 Commentaires  | 7 réactions | Réagir sur le forum

patch 1.1.1

Alors que Georg Zoeller s’exprimait hier sur l’ability delay, le contenu de la version non définitive du patch 1.1.1 a été dévoilée. Ce nouveau patch sera déployé durant la maintenance du mardi 24 janvier, entre 9h et 15h, et corrigerait certains problèmes importants pour les joueurs.

 

Star Wars™: The Old Republic — 1.1.1 Patch Notes

Note: The Public Test Server patch notes will be provided in English. The final release notes will be provided in English, French, and German when the content is moved to live servers.

Classes and Combat

General

  • Fixed a bug that could cause the Global Cooldown to appear as if it has been cancelled when it is actually still in effect, resulting in a feeling of unresponsiveness to input.
  • Corrected an issue that could cause an ability icon to appear usable but be unresponsive to clicks or keypresses for several seconds.
  • Players revived by other players, including by in-combat revival abilities, now revive with 25% of maximum health.

Jedi Knight

Guardian

  • Freezing Force: Now correctly lasts 9 seconds (up from 6 seconds).

Jedi Consular

Sage

  • Mental Alacrity: Now correctly costs no Force to activate.
  • Salvation: No longer heals targets twice on application. It now correctly heals all affected targets once when applied.

Smuggler

Scoundrel

  • Flechette Round: Now provides 30% armor penetration while active.
  • K.O.: This ability now knocks the target down for 1.5 seconds.
  • Shoot First: The damage output of this ability has been decreased by approximately 20% to control burst damage and because it was enabling significantly faster than intended kills in PvP.

Imperial Agent

Operative

  • Acid Blade: Now provides 30% armor penetration while active.
  • Jarring Strike: This ability now knocks the target down for 1.5 seconds.
  • Hidden Strike: The damage output of this ability has been decreased by approximately 20% to control burst damage and because it was enabling significantly faster than intended kills in PvP.

Bounty Hunter

Mercenary

  • Sweeping Blasters can now be made free with Thermal Sensor Override.

Powertech

  • Oil Slick now correctly costs no heat to activate.

Flashpoints and Operations

Flashpoints

Directive 7

  • Bulwark’s Area of Effect cone abilities now properly fire in the direction Bulwark is facing.
  • Some of Bulwark’s abilities were incorrectly susceptible to interruption. Bulwark is now immune to interrupts.

The False Emperor

  • Fixed a conversation that could cause the cinematic with Arkis Wode to function incorrectly.

The Foundry

  • Fixed an issue that could prevent the final fight in this Flashpoint from beginning after the cinematic.
  • The final boss can no longer become stuck in an invulnerable state; there was still a small window where this could occur.

The Red Reaper

  • Lord Kherus now grants less experience.
  • Some of Lord Kherus’s abilities have had their damage values adjusted to be more in line with the level of the Flashpoint.
  • Players now enter into melee range with Lord Kherus in order to stop him from throwing crates.

Operations

Eternity Vault

  • Players no longer randomly die in this Operation after being in Gharj’s lava.

Karagga’s Palace

  • Foreman Crusher’s enrage now includes a movement speed increase, allowing him to catch players who attempt to run.
  • Fixed an issue that prevented the Materials Disposal Unit’s main control station from becoming useable again after the Operation Group is defeated by the G4-B3 Heavy Fabricator on 16-man Hard Mode.
  • Fixed an issue that prevented the G4-B3 Heavy Fabricator from deploying the correct number of Proximity Pulse Mines and Security Stun Drones during combat.
  • Karagga no longer snaps up above portions of the walls during combat.

Bug Fixes

General

  • Fixed an issue that prevented some players in Operations Groups from receiving credit for the missions “[WEEKLY] Deadly Operations,” “[WEEKLY] Galactic Operations,” and “Journey to the Belsavis Depths.” The entire Operations Group now receives credit when the objective is completed.

Items

Bug Fixes

  • Comparative tooltips for researched items no longer have their stats reversed.

Missions and NPCs

Missions

Imperial

  • Number One with a Bullet: Corrected an issue that prevented Bounty Hunters from leaving The Founder.
  • The Eagle’s Nest: The Assassin’s Fortress mission is now correctly a prerequisite for this mission.
  • The Mandalorian Killer: Thendys Noori no longer continues to heal Kellian Jarro after she has surrendered.

Republic

  • Death Spiral: Fixed an issue that prevented Jedi Knights who completed the Commander Rayfel encounter from using the shuttle back to Belsavis Orbital Station.

PvP

Warzones

  • Fixed an issue that could prevent players from receiving mission rewards for completing Warzones.

Space Combat

General

  • Added two daily mission commendations to the high-level space dailies Operation Ascendant Pride (Imperial) and Operation New Eclipse (Republic).

UI

General

  • Attempting to loot an item in a group when the Master Looter is off-planet now generates an error message.

Bug Fixes

  • The leader of an Operations Group will no longer receive an incorrect message informing them that their companion has been dismissed.

Miscellaneous Bug Fixes

  • Special items related to different editions of the game have been re-sent if they were deleted by the mail system prior to being claimed.

Pour résumer le plus important :

  • Vos quêtes PvP devraient donc se valider après chaque Zone de guerre gagnée
  • Vous devriez arrêter de vous faire ouvrir en deux par les Malfrat/Agent secret
  • Vous gagnerez des distinctions journalières sur la mission de combat spatial du plus haut niveau
  • L’ability delay devrait être résolu, ou au moins significativement réduit
  • Le chef d’Opération arrêtera (enfin) de se faire spammer le message rouge au milieu de l’écran sur les compagnons renvoyés
  • Revan ne devrait plus rester invincible sans que le combat ne se termine
  • La fin des random dies après que des joueurs aient été dans la lave de la grotte de Gharj

On peut donc dire qu’à partir de mardi, le jeu devrait être encore un peu plus agréable à jouer, si jamais ce patch ne rajoute pas de bugs supplémentaires !

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